In term 3 we will be focusing on character design and modeling. In term 4 we will focus on animation.
In the first class we start on concept sketches for the projections to be used inside Max for reference.
I speak about weight mapping mostly and how in conjunction with bones they can be used to influence the overlying mesh - thereby allowing for complex mesh animation.
Then we continue with an orientation to Max by looking at the following ...
- Making primatives
- Materials
- Rendering
- Lights (and exclusion)
- Environment
- Texture unwrapping process.
We conclude the class by sketching the characters in preparation for next week where we will commence low-poly modeling by putting those sketches into the scene as a reference.
Check back soon for this week's slide presentation and reference material.